﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

//BaseThing Includes
using BaseThing.Definitions;
using BaseThing.Engine;

namespace BaseThing.Game
{
    class GameInputCPU : GameInput
    {
        //--- PUBLIC METHODS
        public GameInputCPU() : base(InputType.INPUT_CPU)
        {
        }

        public override void Update(ref PlayerStates l_ePlayerState)
        {
            //TODO: Here should be all IA stuff.

            base.Update(ref l_ePlayerState);
        }

        //--- PRIVATE ATTRIBUTES
    }
}
